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Glitches are unintended effects of certain combinations of events. Such as leaving the game during a move.

Glitches Edit

If a player uses Power Impact on another player, and the player hit with power impact leaves, the player that used power impact will be stuck with their arms crossed until they leave the game or charge-reset.

If a player uses Power Impact on another player/npc and leaves the game. The player/npc will be stuck in the animation where they fly up diagonally forever until they charge-reset. Additionally, if the player that used Power Impact leaves after the explosion, but before the other player can act, then the player/npc will be stuck slowly falling until they charge-reset .

If a player uses Kick Barrage, it is possible to get stuck in the kicking animation. The cause is currently unknown.

If a player uses Dragon Throw on another player/npc and leaves, they will be stuck flying forever until they charge-reset.

If a player uses Sledgehammer on another player/npc and quickly leaves, it is possible to get the other player/npc stuck slowly falling similar to one of Power Impacts glitches until they charge-reset .

If a player uses Trash? on a player/npc and leaves the game, the player/npc will be stuck slowly falling until they charge-reset.

If a player uses Double launcher on a player/npc and leaves the game, the player/npc will be stuck flying forever until they charge-reset.

If a player charge-resets, and another player uses Dragon Throw at such a time where the other player respawns after the move is used, but before it activates. Then the player that used Dragon Throw will be stuck in the animation until they charge-reset.

If a player uses a move they can hold as long as they please (such as Chain Destructo Disk, Crusher Ball, Spirit Bomb.) and another player uses Spirit Splash or Kick barrage, if the other player uses Instant rise or Backflip, then they can move around and use moves as if they never used the move. They can fire the stored move at any time and stack as many as they want.

If a player stores double buster, then they will be immune to almost all sources of ki damage, their moves wont unselect after being used, and they wont have the stun animation.

If a player transforms, and untransforms during the vanish in step vanish, then the aura of their form will stay even though they have untransformed. They can stack as many auras as they want.

If a player uses a heavy attack on 2 players/npcs at the same time, then it will deal extra damage. This can be used to one shot many npcs in a T.O.P such as Golden Frieza or Cabba. since many npcs fight in pairs of 2, its possible to use one of the pair npcs as a sacrifice for the other npc. This glitch is mainly used to one shot Jiren, where one player stacks multiple reds by using a red each time they use step vanish and then uses their teammate as a sacrifice.

Any npc that uses spirit splash (FP merged zamasu, Ganos, Goku Black.) can be glitched by using a combo escape mid-move. This glitch makes it possible to do the quest for FP merged zamasu and Goku Black really easily.

If a player uses Launcher on a player/npc and leaves the game, the player/npc will be stuck flying forever until they charge-reset.

If a player uses Dragon Crush on a player/npc and leaves the game, the other player/npc will be stuck in 1 of 3 ways depending on when the player leaves. If they leave during the swinging, the other player/npc will be stuck still. If the player leaves when they throw them up, the player/npc will fly upwards at incredible speeds. If the player leaves after hitting the player/npc down, the player/npc will fly down at incredible speeds.

If a player uses Spirit Breaking Cannon on another player/npc, if they leave the game the player/npc can be glitched in 4 ways. First hit: stuck standing still. Second hit: stuck flying upwards. Third hit: stuck still. Fourth hit: stuck flying downwards.

If a player uses Combo Barrage and leaves during the first or second hit, the other player will be stuck and fly backwards and then start descending slowly, presumably when the move should end. If the player leaves during the multiple punches, the player will start descending slowly. If the player leaves during the last hit, the other player will be stuck spinning forever until they charge-reset .

If a player uses bone crush, the other player/npc will be stuck in 1 of 2 ways. If they leave during the first hit, the other player will start flying upwards forever. If they leave during the second hit, the other player will be stuck flying downwards forever.

It is possible for a player to use spirit splash or kick barrage on a glitched player and have them backflip out of it to make them unglitched.

If 2 players fuse and the one not in control leaves the game, it is possible for the player in control to stay fused and the other player to play by themselves. If this happens, whenever the fused player talks it sends a message to the other player that left if they are in the same server.

If a player uses red beans and fuses with another player, the red beans will count and be combined and multiplied and stay forever, just like if they never used a red. It is possible to gain immense amounts of damage this way.

It is possible to use Dragon Throw on a dead player in such a way that they respawn as you are using the move, therefore bringing them back to you. This is known as the revive glitch.

Sometimes when a player uses punisher drive, the move will break and wont be able to be used.

When a player buys a move, there is a chance your skill menu will break and you wont be able to switch categories. However it can be fixed either by rejoining or charge-reseting.

When a player buys a move, each of the buttons on their menu will lose a bit of color. It is possible to make the buttons completely white this way.

If a player times a Dragon Crush very precisely on a person that charge reseted, that they respawn after the move is used but before it throws. The player will spin forever similar to the glitch with Dragon Throw.

Notes Edit

Most if not all of these glitches can be fixed by rejoining the game or charge-reseting.